

However Infected was a completely different type of game mode and its introduction helped the game's popularity immensely. Modern Warfare 3 had its problems, one of which was its similarity to MW2 and players responded by dropping out more quickly. When the game mode Infected was introduced in the public playlist there was a real resurgence in the popularity of the game. In Black Ops 2 the option was there to share your custom game mode recipe online, and to "like" other players' custom modes and sort by popularity. If I were in charge I would have one progression for online multiplayer and another for the whole rest of the game including combat training.įirst, credit where credit is due: Treyarch was at least 50% of the way there as far as the general idea goes. A great addition would be the multiplayer progression system applied to all of the singleplayer and co-op portions of the game.It could be another free-play mode option. Another element included in CoD4 that I would like to see again is the cheats you get after finding the intel. In Black Ops 2 you could customize your loadout and again, I don't see why you can't include that in every game from here on out.As many options as possible would be best. Perhaps a little over the top but I would love to have multiplayer game modes playable on singleplayer maps with AI and perhaps the ability to play co-op with a partner. Remove all the barriers at the edge of the maps, all the "don't leave your squad behind" type death barriers, time limits (unless you planted a bomb or something), and then include options for customizing the enemy, the equipment available, your loadout, etc. I also think the game would benefit from adding a sort of free-play mode. Call of Duty 4 included two game modes for the singleplayer portion of the game and I see no reason why every game shouldn't include both the standard "movie mode" and an Arcade mode.The AI in BO2 and Ghosts are definitely worse)

(You should use the MW3 survival mode AI as a starting point. For example you could have an option for the player to choose what percentage of the enemy to make Recruit, Regular, Hardened and Veteran. Another way to mix things up would be to have a variety of skill levels among the AI.

In multiplayer games you are playing against an intelligent opposing team making each game play differently.Titanfall famously shipped without a normal singleplayer campaign and one of the reasons was explained by Vince Zampella, "We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes." To me that begs the question, Why do players spend so little time going through these campaign missions when they are perfectly content to play the same multiplayer maps over and over again, often hundreds of times for each map? Dear Glen Schofield, Michael Condrey, and everyone at Sledgehammer Games,
